@startuml
sprite $apple [48x48/16] {
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}


!define DEV_APPLE(_alias) ENTITY(rectangle,black,apple,_alias,DEV APPLE)
!define DEV_APPLE(_alias, _label) ENTITY(rectangle,black,apple,_label, _alias,DEV APPLE)
!define DEV_APPLE(_alias, _label, _shape) ENTITY(_shape,black,apple,_label, _alias,DEV APPLE)
!define DEV_APPLE(_alias, _label, _shape, _color) ENTITY(_shape,_color,apple,_label, _alias,DEV APPLE)
skinparam folderBackgroundColor<<DEV APPLE>> White
@enduml